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- package J20250717.demo05;
- /**
- * @author WanJl
- * @version 1.0
- * @title Hero
- * @description
- * @create 2025/7/17
- */
- public abstract class Hero {
- private String name;
- private int hp;
- private int mp;
- private int attack;
- private int speed;
- private int defenses;
- {
- //默认进行初始化赋值
- this.hp=100;
- this.mp=50;
- this.attack=15;
- this.speed=5;
- this.defenses=10;
- }
- public Hero() {
- }
- public Hero(String name, int hp, int mp, int attack, int speed, int defenses) {
- this.name = name;
- this.hp = hp;
- this.mp = mp;
- this.attack = attack;
- this.speed = speed;
- this.defenses = defenses;
- debut();
- }
- public String getName() {
- return name;
- }
- public void setName(String name) {
- this.name = name;
- }
- public int getHp() {
- return hp;
- }
- public void setHp(int hp) {
- this.hp = hp;
- }
- public int getMp() {
- return mp;
- }
- public void setMp(int mp) {
- this.mp = mp;
- }
- public int getAttack() {
- return attack;
- }
- public void setAttack(int attack) {
- this.attack = attack;
- }
- public int getSpeed() {
- return speed;
- }
- public void setSpeed(int speed) {
- this.speed = speed;
- }
- public int getDefenses() {
- return defenses;
- }
- public void setDefenses(int defenses) {
- this.defenses = defenses;
- }
- /**
- * 普通攻击-平A
- * @param h
- */
- public void a(Hero h){
- //你攻击了另一位英雄,
- // (你的攻击力-对方的防御力)=对方受到的伤害
- //对象的血量-受到的伤害的结果再赋值给对方的血量。
- int sh=this.attack-h.getDefenses();
- h.setHp(h.getHp()-sh);
- System.out.println(this.getName()+"对"+h.getName()+"进行了攻击,造成"+sh+"点伤害");
- }
- @Override
- public String toString() {
- return "Hero{" +
- "name='" + name + '\'' +
- ", hp=" + hp +
- ", mp=" + mp +
- ", attack=" + attack +
- ", speed=" + speed +
- ", defenses=" + defenses +
- '}';
- }
- /**
- * 英雄登场的方法
- */
- public abstract void debut();
- }
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